Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145787
Title: Videojuego Happy Hour
Author: Rajo Fernández, Antonio Sebastián
Tutor: Marcos Ballester, Gustavo
Others: Arnedo-Moreno, Joan  
Abstract: The goal of the following work is the realization of a video game defined under the category of platforms 3D, and more specifically, under the subcategory of the so called Survival Horror Video Games. The Unity video game engine has been chosen for the task. It has been chosen for several reasons: the possibility of exporting the game to different platforms in a simple way, the possibility of using C# as a programming language -on which the author is familiar-, and the existence of a free license. Unity, being also one of the most popular game engines -along with Unreal- has a large community of developers, which simplifies the process of obtaining help and resources. Regarding the development of the video game, we highlight the implementation of a basic artificial intelligence for enemies, the use of lights, and cinematics. With regard to project planning, the waterfall methodology was the one selected, since the steps to be completed were well known and limited in time.
Keywords: Survival Horror video games
3D platforms
Unity
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 5-Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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