Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145808
Title: Warbringers, jocs de guerra en realitat virtual
Author: Garcia Rodríguez, Xavier
Tutor: Marcos Ballester, Gustavo
Abstract: This final degree project shows a multiplayer wargame implementation for mixed reality, where the players command their armies with their hands and can see how the fight unfolds in real-time, while they move freely as if they were around a real board. An approach to the Metaverse is proposed, focusing on the following points: Reduce the friction involved in getting used to virtual reality by removing the controllers and allowing the players to see their environment through the device cameras. Allow the players the option to socialize and customize their appearance, besides competing with each other. Apart from the difficulty of hand tracking interactions implementation, it was needed to solve problems related to game elements optimization and synchronization limited by a mobile processor. To manage the project an Agile methodology has been used, combining Scrum and Kanban, to release a functional prototype with each iteration, and the tasks have been prioritized using the MoSCoW method. The final outcome was very satisfactory as most of the primary and secondary objectives were met. The game handles over 100 soldiers without going below 60 FPS. To conclude, it is shown that it is possible to implement this type of games for mixed reality devices with mobile processors, even with the implementation of hand tracking.
Keywords: computer engineering
video games
virtual reality
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 5-Jun-2022
Publication license: http://creativecommons.org/licenses/by/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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