Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/105426
Title: | Analysis of the relationship between user immersion levels and the quality of UX design in Red Dead Redemption 2 |
Author: | Gil Gago, Alba |
Director: | Giménez, Ferran |
Tutor: | Casacuberta Bagó, Judit |
Abstract: | This Final Degree Project goes into a deep analysis of the User Experience (UX) Design in the video game Red Dead Redemption 2. The main objective is, on one hand, to determine if the design meets the expected usability and UX standards in a high quality interactive product. On the other hand, if the actual status of the organization of information and mechanics is enough for the players to feel immersed in the design while playing the game. In order to answer these two main questions, they are approached from a UX centred perspective and usability analysis, which features evaluations of the product from both professional and user perspectives. It also evaluates of the immersion experienced by the users. |
Keywords: | immersion in games video games user experience user-centered design usability |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 13-Jan-2020 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
agilgagTFG0120presentation.pdf | Presentation of TFG | 687,56 kB | Adobe PDF | View/Open |
agilgagTFG0120memory.pdf | Memory of TFG | 1,33 MB | Adobe PDF | View/Open |
Share:
This item is licensed under a Creative Commons License