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http://hdl.handle.net/10609/106926
Title: | Desarrollo de un videojuego en Unity con generación de escenario procedural |
Author: | Morant Capellino, José Luis |
Tutor: | Schvarstein Liuboschetz, Sergio |
Abstract: | This report presents the development, design and implementation of the fundamental elements of a 3D video game and techniques will be used so that the scenarios where the action takes place are generated procedurally. To accomplish this task, Unity will be used primarily as the main video game engine, Visual Studio as a development IDE, Blender for 3D object modeling and Photoshop and Illustrator for texture design. The main objective of this project is to expand the knowledge that will be acquired by developing it on procedural generation techniques and generating customizable or random elements. |
Keywords: | procedural scene Unity video games 3D texture design |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | 3-Jan-2020 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ ![]() |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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jmorantcTFM0120memoria.pdf | Memoria del TFM | 2,3 MB | Adobe PDF | ![]() View/Open |
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