Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/115366
Title: Las Historias de Anvein: El poder de la nominación
Author: Bisbal Castaño, Andoni
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: The purpose of the work was to make a complete game, that is a game that could be commercialised. For this, a 2D platform game has been made with a gravity change mechanic. The game includes all the screens of a complete game and differents platforms' levels. To create this world's game we applied the Scrum methodology, with two-week sprints during the semester. Hence we obtained good results. For this work we used Unity as the graphics engine. The game has been tested in several players, giving feedback and being able to add unforeseen functionalities at the beginning of development. In conclusion, it has been a good job to realize all the development behind a videogame and the number of people that could participate in it.
Keywords: Unity
2D
video games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 7-Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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