Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/118986
Title: El juego de la ciberseguridad: Securiza2
Author: Galiana Rubio, Rubén
Tutor: García Valdés, Ángela María
Others: Garcia-Font, Victor  
Abstract: The purpose of this work is to carry out a learning process about cybersecurity through a trivial board game, where players have to answer cybersecurity questions to achieve the final goal of victory. The mechanics of the game will consist of correctly answering questions to obtain the emblems of the five categories the game is divided: defense, attack, malware, GRC and culture. Once the emblems are obtained in the boxes of the vertices of the pentagon that forms the board, you will have to go to the central box to answer five questions, one of each subject. The player will be proclaimed the winner if he answers correctly four of the five questions that form a card. The methodology used to carry out the work has been based, in first place, on investigating the different mechanics employed in this type of question game. Subsequently, different games of the type investigated have been tested in order to draw conclusions and adapt them to the best possible mechanics to make the gaming experience as enjoyable as possible. Finally, an additional component, strategy, has been added, which can alter the dynamics of the game and make it more unpredictable. Finally, I believe that good game dynamics have been achieved by adding a strategy component that will make the game experience a good one while making the learning process in the field of cybersecurity more enjoyable.
Keywords: cyber security
board games
computer security
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2020
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Treballs finals de carrera, treballs de recerca, etc.

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