Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/125826
Title: Videojoc multijugador: Possession
Author: Fandos Garcia, Gerard
Director: Arnedo-Moreno, Joan  
Tutor: Vaquero Juanola, Gisela
Abstract: The goal of the Final Degree Project was to develop a multiplayer video game. In order to accomplish this goal, various engines available to develop video games have been evaluated, as well as different development frameworks to work on the multiplayer aspect of the video game. In this case, Unity engine has been chosen. That's because it's one of the simplest engines to use and has a free license. In addition, Mirror framework has been chosen, among others, to make the multiplayer aspect of the video game. The initial idea of the videogame was to be a 2D computer horror video game with a host network architecture. where one of the players would act as both, a server and a client, while the rest of the players would act as clients. In addition, there would be a maximum of 4 players, 1 of whom would have to make, through certain skills, that the other 3 would not win the game. In order to win, the others had to cross several areas to reach the last gate before time ran out. Finally, due to the complexity of implementing the multiplayer functionality, this version could not be developed, and it had to be trimmed to reach the target date.
Keywords: multiplayer
2D
Unity
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 3-Jan-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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