Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/138607
Title: En defensa de los derechos
Author: Castelló Morales, Joan David
Tutor: Tejedor Navarro, Heliodoro  
Others: Arnedo-Moreno, Joan  
Abstract: The goal of this work is to create a complete videogame from scratch, including the design, development and testing phases. It is an educational serious game focused on a young audience that aims to convey the importance of the human rights, as well as introduce many problems generated in society when they are not present. Mechanically, it can be considered a 2D ARPG where its dialog and exploration systems are strongly inspired by the very first Pokémon games or similars, while its combat features bring it closer to other games like The Legend of Zelda or even, due to the small amount of enemies to deal with, to the boss rush genre. The Kanban agile methodology has been used in order to control the design and development flow on all stages of the project, as well as to easily manage the remaining tasks with a well-defined priorities. The final result is a playable product which contains the implementation of almost every mechanics and features defined in the initial stages of the work. In addition, thanks to its simplicity, it offers the possibility of extending its content in a practically unlimited way.
Keywords: videogame
human rights
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 28-Jan-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

Files in This Item:
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joacasmoTFM0122Trailer.mp4

Trailer del videojuego En defensa de los derechos150,06 MBMP4View/Open
joacasmoTFM0122memoria.pdfMemoria del TFM4,2 MBAdobe PDFThumbnail
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