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http://hdl.handle.net/10609/150612
Title: | Security on video games |
Author: | Trigo Prado, Rebeca |
Tutor: | Gavaldà, Jordi |
Others: | Arnedo-Moreno, Joan |
Abstract: | Video Game security affects developers, publishers, and gamers in multiple ways. To safeguard the gaming experience and the economic success of video games, developers need to create games that are protected from bad actors. From lack of monetization to lack of engagement, there are many ways that bad actors can affect your game and impede its success. This investigation recollects risks, prevention methods, and possible solutions. It also analyses the opinions of both players and developers on the matter, which are actually very similar. About half of the surveyed players and professionals said they would stop playing a game if there were security issues. Half of the surveyed professionals have formal education in the field, but most did not learn about cybersecurity in their courses or get training from their companies. |
Keywords: | security bad actors prevention cybersecurity |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | Jun-2024 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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rtrigopFMDP0624report.pdf | Report of FMDP | 10,11 MB | Adobe PDF | View/Open |
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