Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/151039
Title: Desarrollo de las nuevas tecnologías en el modelado procedural
Author: de la Guía Marín, Alberto
Director: Fernández Rodríguez, Manel
Tutor: Arnedo Moreno, Joan
Abstract: This Final Degree Project focuses on the development of a tool, or a set of tools, for creating procedural terrains in video games. Using Houdini SideFx and Unreal Engine as the primary software, the project aims to facilitate the design and customisation of 3D natural environments through the procedural generation of various terrain types, as well as the generation and placement of elements such as rocks, plants, and trees. By using this tool, users will be able to create and edit terrains intuitively and efficiently, thanks to the procedural creation of information maps that serve to distribute the different elements necessary for crafting natural environments. This automation and customisation capability is crucial for meeting the growing demands of the video game industry, where environments are becoming increasingly large and detailed. The purpose of these tools is to provide a solution to the need for speed and efficiency in environment creation. Procedural tools not only accelerate the terrain creation process but also facilitate making changes and generating variations of the same environment using seeds. This approach significantly improves development times and enhances creativity, allowing designers to explore a wider range of possibilities without the constraints of traditional terrain design methods.
Keywords: Videogames
BDFP
Procedural
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 8-Jul-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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