Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/151141
Title: Gamifying 7th Grade EFL Classes Through Digital Quest-Based Learning Environments to Enhance 4Cs Skills.
Author: Moreno Romero de Ávila, Francisca María
Tutor: Liman Kaban, Aysegul
Abstract: The aim of this proposal is to investigate how effective digital quest-based learning environments are in promoting the 4Cs skills (communication, critical thinking, collaboration and creativity) in 7th grade students learning English as a Foreign Language (EFL). The primary objective is to target effective methods to use digital quests to improve the previously mentioned skills, and to provide teachers with practical insights and strategies to overcome and mitigate challenges that could be found when integrating this approach into their teaching practices.
Keywords: Digital Quest-Based Learning, 4Cs Skills, English as a Foreign Language (EFL), Digital Literacy.
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 11-Jun-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

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