Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/58365

Sánchez-Navarro, Jordi  
Martínez-Martínez, Silvia  
Whitton, Nicola
videogame
ludoliteracy
research
Title: LUDOLITERACY: The Unfinished Business of Media Literacy
Author: Aranda, Daniel  
Abstract: This book is a compilation of articles and reflections about the characteristics and meanings of digital games, a field in which we have been working for the past 10 years. Thus, this work aims to publicly disseminate our ideas about digital gaming with the ultimate goal of defending the need for a media literacy that includes the digital game as an object of study. We advocate for the idea that understanding video games is valuable for its own sake as a necessary pedagogic prerequisite for all those interested in the educational use of digital games, serious game or game-based learning. In this manner, media literacy in digital games and digital gaming ¿that is, ludoliteracy¿, aims to debate on the technological, cultural, sociological and economic contexts of video games as media.
Keywords: digital game
Type: info:eu-repo/semantics/book
Issue Date: Dec-2016
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/
Appears in Collections:Publicacions

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