Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/81445
Title: Wicked Woods Escape
Author: Bennasar Bonnin, Joan
Director: Garrigues, Carles  
Tutor: Giralt Queralt, Francesc
Others: Universitat Oberta de Catalunya
Abstract: The purpose of this work is to implement an adventure game that can be played on Android devices. In order to achieve that, we will use art sources from open source websites on the artistic side of the project (images, sound, ...). For the implementation part, the Unity engine will be used, since it allows us to export projects on the Android application format. In order to do the implementation, a little market study will take place, in order to create a planning on what is going to be implemented. The videogame gener will be an adventure one, where the user will control an avatar fleeing from a forest full of enemies. And thus, that¿s why the game will be called Wicked Woods Escape. In order to escape, the avatar will have a sword that will allow him to fight against enemies. There will also be some objects on the way, which will be of help. The development methodology will be Agile type, in order to perform the work with iterations and review the already done parts. With this, the objective is to get a final deliverable with a nice game and different mechanics, allowing for different interactions.
Keywords: mobile applications
video games
Android
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 6-Jun-2018
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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README.txt484 BTextView/Open
wickedwoods.apk26,18 MBUnknownView/Open
INSTRUCCIONS.txt424 BTextView/Open

Presentacio_TFM_BennasarBonninJoan_WickedWoodsEscape.mp4

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jbennasarbTFM0618memòria.pdfMemòria del TFM2,36 MBAdobe PDFThumbnail
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