Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/83286
Title: Noche de las Walpurgis
Author: Cucurull Cárcel, Luis Mario
López Belzunces, Jordi
Puig Cabrera, Rodrigo
Director: Duch, Jordi  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: Noche de las Walpurgis is a classic styled adventure videogame like The Legend of Zelda A Link to the Pass. We'll embody a hero in need of specific objects to be able to resolve his misión. Said objects can be achieved solving puzles at different screens. Different technologies have been used in the creation process, among others Unity 3D as the engine and Photoshop for image and tile processing. Being a team work forces coordination to achieve the objectives: Trello for project management and Bitbucket as a version control system are the tools chosen. Every member has embraced more than one development áreas of the game, distributing tasks and doing all that each member proposed at the beginning. Also, some projected parts have been abandoned since there hasn't been enough time. As a conclusión, we're proud of the work done, even though lots of things have been put aside. Without any doubt, team working has been a great experience facing task and time management so we will avoid the good few errors we've commited during the TFM.
Keywords: video games
2D
Unity
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 30-Jun-2018
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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