Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/94326
Title: | There's time |
Author: | Àvila Salvadó, Aram |
Director: | Canovas Izquierdo, Javier Luis |
Tutor: | Arroyo Garríguez, Ester |
Abstract: | This paper has its main focus in investigating and developing, if deemed possible, a videogame that exploits the idea of 'Perfect information', a concept by which in a game of any sort, all parties involved have all the information related to the current state of the game. The final objective will be coding a videogame such as the one described. The developed videogame consists of a camera that will be directly controlled by the player in a 4 dimensional environment whose 3 spatial dimensions will be width, height and time of a 3 dimensional world. In that world, a creature constrained in 2 spatial dimensions will be indirectly controlled by the player. The videogame will be divided in multiple levels of increasing difficulty that will progressively include new interactive elements and concepts for both the player and the creature. The software will be developed in C++, using OpenGL and the libraries GLEW, GLUT and GLM mainly. The end product will be an executable file and additional files such as levels and textures. The end result has not been the expected product but the initial concept has studied in depth. |
Keywords: | video games indie game demo |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 9-Jun-2019 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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aramavilaTFG0619memòria.pdf | Memòria del TFG | 3,31 MB | Adobe PDF | View/Open |
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