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http://hdl.handle.net/10609/81285
Title: | Videojoc- Goblin Raider |
Author: | Rodríguez Morales, Manuel |
Director: | Arnedo-Moreno, Joan |
Tutor: | Servitja Feu, Joel |
Others: | Universitat Oberta de Catalunya |
Abstract: | The objective of this Computer Engineering final project is to create a videogame from the very beginning through which we will explain the process of game creation. We will analyse each stage of this development process individually, starting with an initial project approach and concluding with the final version of a fully playable product. Consequently, we will examine the corresponding design and definition phases, as well as the scheduling and development required when making a videogame. This game consists of an 8-Bit fantasy world of Pixel art and a small character that runs from danger. He encounters different threats that try to harm and prevent him from carrying out his mission, so he needs to dodge or defeat them in order to achieve his objective: to reach the end of the level alive by getting as many points as possible. |
Keywords: | video games Unity 2D Arcade |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 10-Jun-2018 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
TFG-GoblinRaider-Manuel_Rodriguez.zip | Codi i executables | 68,42 MB | ZIP | View/Open |
mrodriguezmoralTFG0618memòria.pdf | Memòria del TFG | 1,07 MB | Adobe PDF | View/Open |
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