Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/81285
Title: Videojoc- Goblin Raider
Author: Rodríguez Morales, Manuel
Director: Arnedo-Moreno, Joan  
Tutor: Servitja Feu, Joel
Others: Universitat Oberta de Catalunya
Abstract: The objective of this Computer Engineering final project is to create a videogame from the very beginning through which we will explain the process of game creation. We will analyse each stage of this development process individually, starting with an initial project approach and concluding with the final version of a fully playable product. Consequently, we will examine the corresponding design and definition phases, as well as the scheduling and development required when making a videogame. This game consists of an 8-Bit fantasy world of Pixel art and a small character that runs from danger. He encounters different threats that try to harm and prevent him from carrying out his mission, so he needs to dodge or defeat them in order to achieve his objective: to reach the end of the level alive by getting as many points as possible.
Keywords: video games
Unity
2D
Arcade
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 10-Jun-2018
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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