Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/131386
Title: Euphoria
Author: Díaz Sadoc, Alejandro
Director: Arnedo-Moreno, Joan  
Tutor: Tejedor Navarro, Heliodoro  
Abstract: The purpose of this project is based on understanding and analyzing the process of creating a video game from the creative section focusing on the design of the game from the decisions that have been taken and the development level. A 'roguelike' style game has been developed where the levels are randomly generated and you have to eliminate a special enemy per level to advance in the game. Through the development, it is concluded how important randomness is in this type of games, as well as taking into account the difficulty level of the game to not frustrate the player.
Keywords: video games
pseudo-random generation
RPG
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 6-Jun-2021
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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