Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/138347
Title: Through time
Author: González Ramos, Abel
Tutor: Servitja Feu, Joel
Others: Arnedo-Moreno, Joan  
Abstract: The main objective of the TFG has been to create Through time, an indie 2D platform videogame in a 3D environment, where the character has to perform a number of interactions with different elements in which he can act in the level to reach his final goal and in which during the adventure, he will have to avoid the enemies that can attack him or hinder the passing. You can also get as extra, all the collectible items "Lorguins" found in the most hidden areas of the level. The Unity graphics engine has been used with the C# programming language. The videogame is prepared to be played with a keyboard and gamepad, so it can be implemented for any platform that allows these peripherals such as PC or consoles like PS4 or XBOX, among others. To sum up, the target set has been reached, although we have lacked that the character could shoot the enemies, as on account of time issues it hasn¿t been possible to do it so. Otherwise, I am really satisfied with the work done being able to create a game from scratch by drawing and modeling all the designs, giving it an interactive touch with the elements of the scene, and the introduction of an interesting backstory of temporary trips.
Keywords: video game
platform
interactive
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: Jan-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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agonzalezramosTFG0122tráiler.mp4

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agonzalezramosTFG0122memoria.pdfMemoria del TFG2,63 MBAdobe PDFThumbnail
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