Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145368
Title: Piensa bien y acertarás
Author: Herreros Suárez, Alicia
Tutor: Tejedor Navarro, Heliodoro  
Others: Arnedo-Moreno, Joan  
Abstract: The goal of this work is to create a videogame. To achieve this, it's necessary to develop the learned skills associated with the subjects of the game experience design itinerary. To carry out this project, the Unity graphic engine is used with the C# programming language. It's a graphic adventure focused on an occasional player, who uses the game to hang out, for example, while waiting for another event, that is why the videogame is designed to be played on a mobile device but can also be played on a PC. Is controlled using point and click, and the swipe on the screen is also necessary. To make the most of the fact that the player has a mobile phone in their hands, it emulates some of their typical applications. Also, another way to create a greater sense of immersion, the player will need to do real web searches to solve some puzzle. Another unusual thing is that the player will need to restart the game after finishing it in order to see the actual ending, as it will start differently. The way the levels are placed allows to expand it unlimitedly without changing its behavior.at all, since each level ends when it's figured out how to access the next one. The result is a product full of brain teasers and puzzles that test players skills.
Keywords: video games
design and programming
adventure games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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