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Title: Overcolor
Author: Morales Miñarro, José María
Tutor: Duch, Jordi  
Others: Arnedo-Moreno, Joan  
Abstract: This Master's Thesis tries to explain and detail the process carried out for the construction of a video game aimed at a more casual audience developed with mobile devices as the main platform in mind, making use of multiple disciplines learned during the course, built primarily with the Unity engine. As a final product, a video game with a low learning curve will be obtained, in which the player will have to defeat hordes of enemies using three coloured buttons (red, yellow and blue), so that an enemy will be defeated if the button of its colour (for example, blue) is pressed, although there will be more complex colours (such as green, which will require both the blue and yellow buttons to be used). The enemies will come from different lines, so the player must think carefully about their strategy and the order in which they press the buttons, creating an experience that mixes strategy, puzzles and action. The game also incorporates typical elements of the roguelike genre, such as improvements that will be obtained during the game session that will be lost when you die, although there are also other permanent rewards for the player.
Keywords: design and programming
mobile devices
video games
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2022
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Appears in Collections:Bachelor thesis, research projects, etc.

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