Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145830
Title: Ninjutsu
Author: Araujo Fernández, Alejandro
Tutor: Marcos Ballester, Gustavo
Others: Arnedo-Moreno, Joan  
Abstract: The objective of this TFG is the creation of a 2D video game of the Roguelike / Roguelite genre, but due to the limitations of the project, the aim is to create a demo level that will serve as a sketch of the main elements of the video game. In this level the player will progress the character through a series of rooms while eliminating enemies and gaining upgrades to their stats. The objective of the game is to defeat the final boss of the level and everything that is achieved throughout the game is lost whether the character dies or wins the game by killing the boss. Due to the genre, enemies, upgrades and room generation in the level will have to be randomised. The realisation of the project includes the processes of conception, design, development and testing of a video game. The platform chosen to carry it out is Unity, as it is a simple to use engine with a large community where you can find tutorials and other support elements.
Keywords: video games
coding
C#
Unity
Roguelite
Roguelike
2D
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 5-Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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Ninjutsu-Tràiler.mp4

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aaraujofTFG0622memòria.pdfMemòria del TFG3,01 MBAdobe PDFThumbnail
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