Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148262
Title: Diseño y programación de un videojuego con arquitectura basada en Scriptable objects
Author: Gayo Perín, Tomás
Tutor: Arnedo-Moreno, Joan  
Others: Tejedor Navarro, Heliodoro  
Abstract: The aim of this work is to create a 3D video game with the help of the game engine called Unity. The development will be based on a talk given by Ryan Hipple in Austin about game architecture with Scriptable Objects [1]. In this talk he explains the bases for designing videogames through data, events and modular systems, among other things. From here on, other types of architecture patterns will be explored and how to adapt them to Scriptable Objects will be investigated. The game style chosen to make this project is the RPG, specifically, a real-time action with Japanese theme, something like the Monster Hunter saga. This kind of games fits very well with the modular pattern based on data that it wants to be achieved, since it focuses a lot on the event system interaction. On the other hand, the work will be organized using agile methodologies, in this case, Scrum. This allows a more orderly follow-up of the work carried out and, in this way, it will be possible to manage the time properly. In conclusion, although the game is the goal, the most important part of the project will be the way in which it is built, so that, finally, the final product ends up working and can be the cover of a portfolio to convince and be attractive at first sight.
Keywords: RPG
Scriptable Objects
Unity
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 18-Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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