Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148977
Title: Creación de una marca para un equipo de deportes electrónicos (eSports) "SCARS"
Author: Carmona Murcia, Gisela
Tutor: Viloca Puig, Rosana
Abstract: This project is based on the research, design and development of its own corporate identity based on electronic sports. This brand will be a turning point on this ambit, from the identity manual that will be carried out as a final project, it will be the intermediary between customers, fans and the community. To carry out this project, a market research process has been carried out, making comparisons and creating a positioning map to conclude with a value proposition, extracting some results and carrying out a communication plan to launch the brand at the top. In the identity manual, each guideline and standard has been specified to apply the brand correctly, taking care of every detail of the design. Finally, some applications have been made to visualize how the brand would be taken to real media, both physical and digital.
Keywords: brand
gaming
eSports
Scars
Gender studies
woman
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: Jan-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

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gcarmonamTFG0123memoria.pdfMemoria del TFG61,75 MBAdobe PDFThumbnail
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gcarmonamTFG0123manual.pdfComplementa a la memoria final del trabajo27,11 MBAdobe PDFThumbnail
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