Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/149707
Title: Diseño y programación de un prototipo interactivo para un Metroidvania 2D: explorando mecánicas y puzzles
Author: Martinez Eguiluz, Gorka
Tutor: Duch, Jordi  
Others: Arnedo-Moreno, Joan  
Abstract: The objective of this project is to create a comprehensive proposal for a hypothetical 2D Metroidvania game, drawing inspiration from popular games such as Hollow Knight, The Legend of Zelda, and Kirby. The goal is to develop a unique game that reuses and redesigns different elements from these games, while also incorporating original mechanics to avoid being a mere copy. To plan this proposal, I will develop and program a functional prototype that showcases the game's potential. This prototype will include a tutorial level and a main level that demonstrate the game flow, its core mechanics, aesthetics, and examples of possible puzzles that would be found in the final version. In summary, a demonstration will be created that encompasses a significant portion of the content expected in the final version of the game.
Keywords: metroidvania
prototipo
puzzles
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 14-Jan-2024
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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