Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10609/150447
Título : Gender and Age Differences in Preferences on Game Elements and Platforms
Autoría: González-González, Carina Soledad  
Toledo Delgado, Pedro Antonio  
Muñoz Cruz, Vanesa  
Arnedo-Moreno, Joan  
Citación : González-González, C.S., Toledo, P., Muñoz-Cruz, V. & Arnedo, J. (2022). Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors, 22(9), 1-15. doi: 10.3390/s22093567
Resumen : This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences).
Palabras clave : online games
player preferences
gameful design
gender differences
age differences
devices
platforms
DOI: http://doi.org/10.3390/s22093567
Tipo de documento: info:eu-repo/semantics/article
Versión del documento: info:eu-repo/semantics/publishedVersion
Fecha de publicación : 7-may-2022
Licencia de publicación: https://creativecommons.org/licenses/by/4.0/  
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