Empreu aquest identificador per citar o enllaçar aquest ítem: http://hdl.handle.net/10609/150447
Registre complet de metadades
Camp DCValorLlengua/Idioma
dc.contributor.authorGonzález-González, Carina Soledad-
dc.contributor.authorToledo Delgado, Pedro Antonio-
dc.contributor.authorMuñoz Cruz, Vanesa-
dc.contributor.authorArnedo-Moreno, Joan-
dc.date.accessioned2024-06-18T11:46:48Z-
dc.date.available2024-06-18T11:46:48Z-
dc.date.issued2022-05-07-
dc.identifier.citationGonzález-González, C.S., Toledo, P., Muñoz-Cruz, V. & Arnedo, J. (2022). Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors, 22(9), 1-15. doi: 10.3390/s22093567-
dc.identifier.issn1424-8220MIAR
-
dc.identifier.urihttp://hdl.handle.net/10609/150447-
dc.description.abstractThis paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences).en
dc.format.mimetypeapplication/pdfca
dc.language.isoengca
dc.publisherMDPIca
dc.relation.ispartofSensorsca
dc.relation.ispartofSensors, 2022, 22(9)-
dc.relation.ispartofseries22;9-
dc.relation.urihttps://doi.org/10.3390/s22093567-
dc.rights© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectonline gamesen
dc.subjectplayer preferencesen
dc.subjectgameful designen
dc.subjectgender differencesen
dc.subjectage differencesen
dc.subjectdevicesen
dc.subjectplatformsen
dc.titleGender and Age Differences in Preferences on Game Elements and Platformsca
dc.typeinfo:eu-repo/semantics/articleca
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.doihttp://doi.org/10.3390/s22093567-
dc.gir.idAR/0000009728-
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO/2013/TIN2013-45303-P-
dc.type.versioninfo:eu-repo/semantics/publishedVersion-
Apareix a les col·leccions:Articles cientÍfics
Articles

Arxius per aquest ítem:
Arxiu Descripció MidaFormat 
sensors-22-03567.pdf476,44 kBAdobe PDFThumbnail
Veure/Obrir
Comparteix:
Exporta:
Consulta les estadístiques

Els ítems del Repositori es troben protegits per copyright, amb tots els drets reservats, sempre i quan no s’indiqui el contrari.