Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/56184
Title: Challenge Accepted : Aplicación móvil para activar la capacidad creativa
Author: Ocaña Tallón, Jorge Juan
Director: Casacuberta Bagó, Judit
Tutor: Giménez, Ferran  
Others: Universitat Oberta de Catalunya
Abstract: This project talks about creativity and how to activate creativity skills which all people have, but making it in a funny and easy way creating a challenge for the users. At the same time, this challenges will be a boost and a call to use this app, which is the final aim of the project. Competences related with graphic design, sculpture, writing, painting, photography, recycling, architecture will be trained through weekly challenges proposed but the app to users. Moreover, a system of gamification has been added, which will incentive the users to resolve weekly challenges and it will give a funnier, competitive and social undertone.
Keywords: creativity
UX
DCU methodology
mobiles
interface
challenges
games
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 6-Jul-2016
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

Files in This Item:
File Description SizeFormat 

Challenge Accepted - TFG-HD.mp4

Presentación en vídeo77,96 MBMP4View/Open
jocanatTFG0616memoria.pdfMemoria del TFG12,01 MBAdobe PDFThumbnail
View/Open
jocanatTFG0616presentación.pdfPresentación escrito-visual1,31 MBAdobe PDFThumbnail
View/Open