Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/78270
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Malegiannaki, Irini | - |
dc.contributor.author | Daradoumis, Thanasis | - |
dc.contributor.other | University of the Aegean | - |
dc.contributor.other | Universitat Oberta de Catalunya (UOC) | - |
dc.date.accessioned | 2018-05-16T09:15:44Z | - |
dc.date.available | 2018-05-16T09:15:44Z | - |
dc.date.issued | 2016-09-23 | - |
dc.identifier.citation | Malegiannaki, I. & Daradoumis, T. (2017). Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review. Computers and Education, 108(), 1-10. doi: 10.1016/j.compedu.2017.01.007 | - |
dc.identifier.issn | 0360-1315MIAR | - |
dc.identifier.uri | http://hdl.handle.net/10609/78270 | - |
dc.description.abstract | Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which intend to enable a physical or virtual interaction with a cultural place and its objects. The article focuses, first, on the game genres and game plots used to cope with cultural content and then it investigates the contexts of use in which games for culture are applied and the social relationships they create. Finally, given the need for a better understanding of games effectiveness for learning and training, we examine the reported outcomes of the reviewed games. | en |
dc.language.iso | eng | - |
dc.publisher | Computer and Education | - |
dc.relation.ispartof | Computers and Education, 2017, 108() | - |
dc.relation.uri | https://doi.org/10.1016/j.compedu.2017.01.007 | - |
dc.rights | CC BY-NC-ND | - |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | - |
dc.subject | teaching/learning strategies | en |
dc.subject | interactive learning environments | en |
dc.subject | literature review | en |
dc.subject | spatial games for cultural heritage | en |
dc.subject | estratègies d'ensenyament i aprenentatge | ca |
dc.subject | estrategias de enseñanza y aprendizaje | es |
dc.subject | entorns interactius d'aprenentatge | ca |
dc.subject | entornos interactivos de aprendizaje | es |
dc.subject | revisió bibliogràfica | ca |
dc.subject | revisión bibliográfica | es |
dc.subject | jocs espacials per al patrimoni cultural | ca |
dc.subject | juegos espaciales para el patrimonio cultural | es |
dc.subject.lcsh | Educational innovations | en |
dc.title | Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review | en |
dc.type | info:eu-repo/semantics/article | - |
dc.audience.mediator | Theme areas::Computer Science, Technology and Multimedia | en |
dc.subject.lemac | Ensenyament -- Innovacions | ca |
dc.subject.lcshes | Enseñanza -- Innovaciones | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | - |
dc.identifier.doi | 10.1016/j.compedu.2017.01.007 | - |
dc.gir.id | AR/0000005299 | - |
dc.type.version | info:eu-repo/semantics/submittedVersion | - |
Appears in Collections: | Articles cientÍfics Articles |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
2017_Literature_review_spatial_games_culture_submitted.pdf | 440,19 kB | Adobe PDF | View/Open |
Share:
This item is licensed under a Creative Commons License