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http://hdl.handle.net/10609/94366
Title: | El despertar |
Author: | Crespo Valero, Robert |
Tutor: | Arroyo Garríguez, Ester Canovas Izquierdo, Javier Luis |
Abstract: | El Despertar is a Point & Click videogame adventure game in which our protagonist must try to advance in history to wake up from his dream. The videogame was considered as a classic videogame, with the classic interfaces of the 90s and with the same interactions. The initial desired aspect was an 8-bit pixel adventure. For the elaboration of the work, the Unity graphic engine has been used, specialized for new developments thanks to its facilities and unique properties. For the realization of what is desired, work will be divided into art, programming, sound and history. Throughout the development the human limits and the lack of time have played against it, getting development to be forced to perform at the end of everything that did not comply with the initial approach or with the Gantt diagram with the development of tasks for time. At the end and see how the day of the delivery arrived stepping on the heels tried to get quickly and running a functional test of the fundamental aspects that the game should offer. Despite having to do it in record time, the different interactions can be appreciated and the mechanics of the game are based. |
Keywords: | Point&Click 2D graphic adventure game |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 9-Jun-2019 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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robcrespoTFG0619memoria.pdf | Memoria TFM | 10,11 MB | Adobe PDF | View/Open |
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