Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/145389
Title: Uso de técnicas de Deep Learning para mejorar los gráficos de videojuegos antiguos
Author: Martínez Simón, Francisco José
Tutor: Duch, Jordi  
Others: Arnedo-Moreno, Joan  
Abstract: Nowadays, many of the games released on the market are adaptations of older titles, which present technical improvements (usually in the graphics section). However, there are still a large number of old video games that are not re-released with these improvements. We think that the main drawback when preparing a game from the past, for its release in the present, is the technical cost, so some companies choose to distribute these games focusing only on the fact that they can run on modern devices. Therefore, through this work we seek to investigate techniques that allow us to improve the graphics of a video game using artificial intelligence; more specifically, Deep Learning.
Keywords: design and programming
video games
resolution
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 4-Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

Files in This Item:
File Description SizeFormat 
fmartinezsiTFM0622memoria.pdfMemoria del TFM2,77 MBAdobe PDFThumbnail
View/Open