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Campo DC | Valor | Lengua/Idioma |
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dc.contributor.author | Hernández-Lara, Ana Beatriz | - |
dc.contributor.author | Serradell-Lopez, Enric | - |
dc.contributor.author | Fitó-Bertran, Àngels | - |
dc.contributor.other | Universitat Rovira i Virgili (URV) | - |
dc.contributor.other | Universitat Oberta de Catalunya (UOC) | - |
dc.date.accessioned | 2020-04-29T17:27:45Z | - |
dc.date.available | 2020-04-29T17:27:45Z | - |
dc.date.issued | 2019-07-19 | - |
dc.identifier.citation | Hernández-Lara, A., Serradell-López, E. & Fitó Bertran, A. (2019). Students' perception of the impact of competences on learning: An analysis with business simulations. Computers in Human Behavior, 101(), 311-319. doi: 10.1016/j.chb.2019.07.023 | en |
dc.identifier.issn | 0747-5632MIAR | - |
dc.identifier.uri | http://hdl.handle.net/10609/113626 | - |
dc.description.abstract | Digital technology and information and communication technologies (ICTs) have provided new methods for teaching and learning that help students reap valuable benefits; however, they are not exempt from criticism regarding their effectiveness for learning. This study aims to analyse the contribution of one of these e-learning methods -business simulation games- to enhancing students' learning outcomes, and will try to determine which competences are perceived by students to contribute most to improving learning. The study was conducted through the use of questionnaires, which were given to 115 students who were participating in business simulation games within official management courses as part of bachelor's and master's degrees. The findings reveal that generic competences exert a positive influence on learning outcomes. In the case of specific managerial competences, however, the effect was found to be insignificant. The findings also reveal better learning outcomes of younger students participating in business simulation games compared to older students. This study has pedagogical implications for deciding the best way to enhance students' learning outcomes when using business simulation tools. | en |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | - |
dc.publisher | Computers in Human Behavior | - |
dc.relation.ispartof | Computers in Human Behavior, 2019, 101 | - |
dc.relation.uri | https://doi.org/10.1016/j.chb.2019.07.023 | - |
dc.rights | CC BY-NC-ND | - |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | - |
dc.subject | educational research | en |
dc.subject | technology-enhanced learning | en |
dc.subject | e-learning | en |
dc.subject | business simulation games | en |
dc.subject | computer-mediated learning | en |
dc.subject | higher education | en |
dc.subject | recerca educativa | ca |
dc.subject | investigación educativa | es |
dc.subject | aprenentatge millorat per la tecnologia | ca |
dc.subject | aprendizaje mejorado por la tecnología | es |
dc.subject | elearning | ca |
dc.subject | elearning | es |
dc.subject | jocs de simulació empresarial | ca |
dc.subject | juegos de simulación empresarial | es |
dc.subject | aprenentatge mitjançant ordinador | ca |
dc.subject | aprendizaje mediado por ordenador | es |
dc.subject | educació superior | ca |
dc.subject | educación superior | es |
dc.subject.lcsh | Computer simulation | en |
dc.title | Students' perception of the impact of competences on learning: An analysis with business simulations | - |
dc.type | info:eu-repo/semantics/article | - |
dc.subject.lemac | Simulació per ordinador | ca |
dc.subject.lcshes | Simulación por ordenador | es |
dc.rights.accessRights | info:eu-repo/semantics/embargoedAccess | - |
dc.identifier.doi | 10.1016/j.chb.2019.07.023 | - |
dc.gir.id | AR/0000007207 | - |
dc.type.version | info:eu-repo/semantics/acceptedVersion | - |
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HernandezLara_Serradell_CHB_StudentsPerceptions.pdf Restricted Access | 2021-12-02 | 1,09 MB | Adobe PDF | Visualizar/Abrir Pedir una copia |
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