Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/146026
Title: "Combate SIngular", uso de IA en los videojuegos
Author: Pastor Rubio, David
Tutor: Pallicera Malivern, Xavier
Others: Arnedo-Moreno, Joan  
Abstract: With the aim of research different methodologies for generating an AI for fighting games, it has been created an environment for two players. The next step, it has been creating an AI using the Behaviour Tree technique. For finalizing, and using the machine learning library of the framework, we have trained a new AI, using the previous programmed AI. Our last step of the TFG, it has been to do a comparative between the two AI developed through statistics with real players. The game has been developed with Unity using free and commercial assets. The AI Behaviour tree has been created programmatically and regarding the training of the other AI, it has been used the machine learning library of Unity called ML Agents. The mechanics of the game, set in the middle age, is to win different combats with the best knight of each territory. If you achieve to defeat every opponent you win the game. On each match it will find different opponents and scenarios with different skills and environments.
Keywords: machine learning
artificial intelligence
video games
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: Jun-2022
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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Trailer_Combate_Singular.mp4

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dpastorruTFG0622memoria.pdfMemoria del TFG2,77 MBAdobe PDFThumbnail
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