Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/148506
Title: Virtual Reality (VR) for generating motivation in learning English integrated in a non-linguistic subject: Mozaik VR ® Human body game
Author: Fernández Romero, Raquel
Tutor: Ament, Jennifer Rose  
Others: granena, gisela  
Abstract: Finding and keeping motivation for learning a foreign language (L2) is challenging, particularly for multilingual young learners. However, the incorporation of digital tools into their educational context has made L2 learning more motivating, as educators effectively utilize engaging digital games and computer-generated environments. The rapid advancement of these tools allows for the effective creation and implementation of immersive virtual reality (VR) technologies in educational settings. Despite the multiple benefits of this immersive technology in the L2 field, studies on its application in early education are limited. This project explores the influence that game-based VR tools have on young language learners’ motivation and input uptake. It also assesses the affordances and limitations of VR for L2 learning and teaching. Using quantitative and qualitative methods, the impact VR has on the learning process over digital traditional teaching methods would be determined. To do so, a series of game-based activities would be implemented in Natural Science as a non-linguistic subject. The findings deriving from pre- and post-tests and motivational questionnaires may suggest that VR tools have a beneficial impact on motivation. This study seeks to demonstrate that VR is an effective and inclusive tool to enhance learning conditions and positively influence students’ perceptions towards learning English.
Keywords: digital game-based language learning
multilingual learners
CLIL
motivation
virtual reality
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 15-Jun-2023
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

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