Empreu aquest identificador per citar o enllaçar aquest ítem: http://hdl.handle.net/10609/149238
Títol: Cognitive Enhancement via Neuromodulation and Video Games: Synergistic Effects?
Autoria: Palaus, Marc  
Viejo-Sobera, Raquel  
Redolar-Ripoll, Diego  
Marron, Elena M  
Citació: Palaus, M., Viejo-Sobera, R., Redolar-Ripoll, D. & Muñoz Marrón, E. (2020). Cognitive Enhancement via Neuromodulation and Video Games: Synergistic Effects?. Frontiers in Human Neuroscience, 14(), 1-13. doi: 10.3389/fnhum.2020.00235
Resum: Transcranial magnetic stimulation (TMS) is a non-invasive brain stimulation technique able to modulate cortical excitability. This modulation may influence areas and networks responsible for specific cognitive processes, and the repetition of the induced temporary changes can produce long-lasting effects. TMS effectiveness may be enhanced when used in conjunction with cognitive training focused on specific cognitive functions. Playing video games can be an optimal cognitive training since it involves different cognitive components and high levels of engagement and motivation. The goal of this study is to assess the synergistic effects of TMS and video game training to enhance cognition, specifically, working memory and executive functions. We conducted a randomized 2 × 3 repeated measures (stimulation × time) study, randomly assigning 27 healthy volunteers to an active intermittent theta-burst stimulation or a sham stimulation group. Participants were assessed using a comprehensive neuropsychological battery before, immediately after, and 15 days after finishing the video game+TMS training. The training consisted of 10 sessions where participants played a 3D platform video game for 1.5 h. After each gaming session, TMS was applied over the right dorsolateral prefrontal cortex (DLPFC). All participants improved their video gaming performance, but we did not find a synergistic effect of stimulation and video game training. Neither had we found cognitive improvements related to the stimulation. We explored possible confounding variables such as age, gender, and early video gaming experience through linear regression. The early video gaming experience was related to improvements in working memory and inhibitory control. This result, although exploratory, highlights the influence of individual variables and previous experiences on brain plasticity.
Paraules clau: cognitive enhancement
dorsolateral prefrontal cortex
executive functions
iTBS
theta-burst stimulation
transcranial magnetic stimulation
video games
working memory
DOI: http://doi.org/10.3389/fnhum.2020.00235
Tipus de document: info:eu-repo/semantics/article
Versió del document: info:eu-repo/semantics/publishedVersion
Data de publicació: 19-jun-2020
Llicència de publicació: http://creativecommons.org/licenses/by/4.0/  
Dades relacionades: http://hdl.handle.net/10609/100246
https://doi.org/10.34810/data922
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