Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/32621
Title: | The application of gamification methodologies to e-learning contexts in order to enhance its student's performance, motivation, and collaboration |
Author: | Iglesias Cancio, Iñaki |
Tutor: | Guaus, Enric |
Others: | Universitat Oberta de Catalunya |
Abstract: | The research this proposal belongs to will consist on the study of the gamification concept and methodology, as well as its benefits and downfalls, as a potential solution to increase collaboration, motivation, and engagement in e-learning students. Thus, this research will analyse in-depth what gamification stands for, how its application in other contexts has worked, what steps are necessary in order to 'gamificate' an institution e-learning approach, and what benefits and perils can provide to e-learning. |
Keywords: | gamification e-learning |
Document type: | info:eu-repo/semantics/masterThesis |
Issue Date: | 15-Jun-2014 |
Publication license: | http://creativecommons.org/licenses/by-nc/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
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inakiigcaTFM0614memoria.pdf | Memoria del TFM | 194,08 kB | Adobe PDF | View/Open |
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