Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/32621
Title: The application of gamification methodologies to e-learning contexts in order to enhance its student's performance, motivation, and collaboration
Author: Iglesias Cancio, Iñaki
Tutor: Guaus, Enric  
Others: Universitat Oberta de Catalunya
Abstract: The research this proposal belongs to will consist on the study of the gamification concept and methodology, as well as its benefits and downfalls, as a potential solution to increase collaboration, motivation, and engagement in e-learning students. Thus, this research will analyse in-depth what gamification stands for, how its application in other contexts has worked, what steps are necessary in order to 'gamificate' an institution e-learning approach, and what benefits and perils can provide to e-learning.
Keywords: gamification
e-learning
Document type: info:eu-repo/semantics/masterThesis
Issue Date: 15-Jun-2014
Publication license: http://creativecommons.org/licenses/by-nc/3.0/es/  
Appears in Collections:Bachelor thesis, research projects, etc.

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