Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/52141
Title: | Diseño de una aplicación para dispositivos IOS |
Author: | Gabriel Benaches, Germán |
Director: | Casacuberta Bagó, Judit |
Tutor: | Giménez, Ferran |
Others: | Universitat Oberta de Catalunya |
Abstract: | In a market as widespread as entertainment apps for mobile phone, there's been an effort to offer a product that not only serves as simple entertainment but also gives them something to be nostalgic about remembering a time when games with pixeled designs were the nom. This presentation aims to be a model of all of the phases that every mobile application should go through. From the very first concept which was an abstract idea, to the moment that the app is launched to the final consumer. All this coupled with a desire to give special attention to both usability and the UI. From the beginning I've looked at offering a form of entertainment that is centered in the user, aiming to be a source of fun and engagement for all ages, at the same time being intuitive and humorous so that they want to keep playing. |
Keywords: | video games graphic design mobile devices |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | 20-Jun-2016 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
ggabrielTFG0616memòria.pdf | Memoria del TFG | 27,62 MB | Adobe PDF | View/Open |
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