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Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | Juan, Angel A. | - |
dc.contributor.author | Loch, Birgit | - |
dc.contributor.author | Daradoumis, Thanasis | - |
dc.contributor.author | Ventura, Sebastian | - |
dc.contributor.other | Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3) | - |
dc.contributor.other | La Trobe University | - |
dc.contributor.other | University of the Aegean | - |
dc.contributor.other | Universidad de Córdoba | - |
dc.date.accessioned | 2018-05-16T08:58:14Z | - |
dc.date.available | 2018-05-16T08:58:14Z | - |
dc.date.issued | 2017-10-09 | - |
dc.identifier.citation | Juan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9 | - |
dc.identifier.issn | 2365-9440MIAR | - |
dc.identifier.uri | http://hdl.handle.net/10609/78268 | - |
dc.description.abstract | The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education. | en |
dc.language.iso | eng | - |
dc.publisher | International Journal of Educational Technology in Higher Education | - |
dc.relation.ispartof | International Journal of Educational Technology in Higher Education, 2017, 14(1) | - |
dc.relation.uri | https://doi.org/10.1186/s41239-017-0075-9 | - |
dc.rights | CC BY | - |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | - |
dc.subject | gamification | en |
dc.subject | higher education | en |
dc.subject | games simulation | en |
dc.subject | gamificación | es |
dc.subject | gamificació | ca |
dc.subject | ensenyament superior | ca |
dc.subject | educación superior | es |
dc.subject | simulació de jocs | ca |
dc.subject | simulación de juegos | es |
dc.subject.lcsh | Gamification | en |
dc.title | Games and simulation in higher education | en |
dc.type | info:eu-repo/semantics/article | - |
dc.audience.mediator | Theme areas::Computer Science, Technology and Multimedia | en |
dc.subject.lemac | Ludificació | ca |
dc.subject.lcshes | Ludificación | es |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | - |
dc.identifier.doi | 10.1186/s41239-017-0075-9 | - |
dc.gir.id | AR/0000005881 | - |
dc.type.version | info:eu-repo/semantics/publishedVersion | - |
Aparece en las colecciones: | Articles cientÍfics Articles |
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2017_Juan_et_al-Int_Journal_of_Educational_Technology_in_Higher_Education.pdf | 419,44 kB | Adobe PDF | Visualizar/Abrir |
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