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http://hdl.handle.net/10609/78268
Title: | Games and simulation in higher education |
Author: | Juan, Angel A. Loch, Birgit Daradoumis, Thanasis Ventura, Sebastian |
Others: | Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3) La Trobe University University of the Aegean Universidad de Córdoba |
Citation: | Juan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9 |
Abstract: | The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education. |
Keywords: | gamification higher education games simulation |
DOI: | 10.1186/s41239-017-0075-9 |
Document type: | info:eu-repo/semantics/article |
Version: | info:eu-repo/semantics/publishedVersion |
Issue Date: | 9-Oct-2017 |
Publication license: | https://creativecommons.org/licenses/by/4.0/ |
Appears in Collections: | Articles cientÍfics Articles |
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2017_Juan_et_al-Int_Journal_of_Educational_Technology_in_Higher_Education.pdf | 419,44 kB | Adobe PDF | View/Open |
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