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dc.contributor.authorJuan, Angel A.-
dc.contributor.authorLoch, Birgit-
dc.contributor.authorDaradoumis, Thanasis-
dc.contributor.authorVentura, Sebastian-
dc.contributor.otherUniversitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)-
dc.contributor.otherLa Trobe University-
dc.contributor.otherUniversity of the Aegean-
dc.contributor.otherUniversidad de Córdoba-
dc.date.accessioned2018-05-16T08:58:14Z-
dc.date.available2018-05-16T08:58:14Z-
dc.date.issued2017-10-09-
dc.identifier.citationJuan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9-
dc.identifier.issn2365-9440MIAR
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dc.identifier.urihttp://hdl.handle.net/10609/78268-
dc.description.abstractThe evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.en
dc.language.isoeng-
dc.publisherInternational Journal of Educational Technology in Higher Education-
dc.relation.ispartofInternational Journal of Educational Technology in Higher Education, 2017, 14(1)-
dc.relation.urihttps://doi.org/10.1186/s41239-017-0075-9-
dc.rightsCC BY-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/-
dc.subjectgamificationen
dc.subjecthigher educationen
dc.subjectgames simulationen
dc.subjectgamificaciónes
dc.subjectgamificacióca
dc.subjectensenyament superiorca
dc.subjecteducación superiores
dc.subjectsimulació de jocsca
dc.subjectsimulación de juegoses
dc.subject.lcshGamificationen
dc.titleGames and simulation in higher educationen
dc.typeinfo:eu-repo/semantics/article-
dc.audience.mediatorTheme areas::Computer Science, Technology and Multimediaen
dc.subject.lemacLudificacióca
dc.subject.lcshesLudificaciónes
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess-
dc.identifier.doi10.1186/s41239-017-0075-9-
dc.gir.idAR/0000005881-
dc.type.versioninfo:eu-repo/semantics/publishedVersion-
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