Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/83646
Title: Rediseño de contenidos de las asignaturas de Lengua Castellana y Literatura e Inglés para 6º de Educación Primaria mediante la gamificación y a partir del uso de Kahoot! y Plickers
Author: Ramírez Arco, Francisca
Tutor: Ledda Valdez, Rosalie
Abstract: The purpose of this project is to increase the frequency of use of ICT resources with the 6th grade Primary School students of SAFA-Atarfe (Granada). Also, it intends to integrate innovative methodologies in its teaching-learning process. For this, gamification is used and in particular, Kahoot! and Plickers. Both tools have included multiple choice questionnaires on different contents of the subject of Spanish Language and Literature and that of English, respectively, to which they have responded. Thus, a greater use of the functionalities of existing technologies and the knowledge of motivational tools has been achieved.
Keywords: gamification
ICT support
primary education
professional project (design)
Document type: info:eu-repo/semantics/masterThesis
Issue Date: Jun-2018
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Trabajos finales de carrera, trabajos de investigación, etc.

Files in This Item:
File Description SizeFormat 
framirezarTFM0618memoria.pdfMemoria del TFM5,35 MBAdobe PDFThumbnail
View/Open
framirezarTFM0618presentación.pdfPresentación del TFM66,57 kBAdobe PDFThumbnail
View/Open