Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/108026
Title: | La transmisión de ideología a través de los juegos de mesa modernos: Twilight Struggle y la Guerra Fría como conflicto |
Author: | González Cruz, Manuel |
Tutor: | Sancho Planas, Marta |
Others: | Rodríguez-Granell, Ana |
Abstract: | Modern board games are trendy. Industry's sales figures at least show this upward inclination: large companies as Hasbro, Asmodee or Games Workshop increase their sales every year. As for players and new publishers, their numbers also rise, which is reflected in the great attendance of public and professionals at international trade and play exhibitions. One of the most successful games is Twilight Struggle, designed by Ananda Gupta and Jason Matthews and published in 2005 by the American publisher GMT. With this game as a guiding thread, this paper wants to answer the question of whether it is possible to transmit an ideology through a game. Twilight Struggle is set in the Cold War, where it is assumed that conflict is a fundamental pillar in that process. However, it is worth asking whether distrust and confrontation is the only way to understand the development of an international system and if this symbology has sufficient capacity to exert some kind of influence on the players. |
Keywords: | Cold War cultural industry international society board games |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | Jan-2020 |
Publication license: | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
mgonzalezcruz0TFG0120memoria.pdf | Memoria del TFG | 1,36 MB | Adobe PDF | View/Open |
Share:
This item is licensed under a Creative Commons License