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Title: Diseño y desarrollo de un RPG con Unity
Author: Rodríguez Caldú, Bernat
Tutor: Fernández Rodríguez, Manel
Others: Arnedo-Moreno, Joan  
Abstract: The video game industry is a booming economic sector in which it is becoming easier and easier to get started. On the Internet we find numerous resources, among them: platforms, tutorials, assets, icons, textures, animations, audio effects, etc. In this project we present the design and development process of a role-playing game (RPG) using Unity, one of the most used game engines nowadays by beginners due to its optimal learning curve and versatility. We also familiarize ourselves with the C# programming language and make use of other programs in the different stages of the design such as GIMP in the creation of textures or Audacity in the production of sound effects. We also use assets from the Asset Store created by the Unity community. In the process we have used agile methodology techniques, specifically the Kanban method that allows a smooth development and delivery on time by limiting workloads at different stages. The result is a video game in its stable version, perfectly playable and published in some of the main platforms of the market.
Keywords: videojuegos
Document type: info:eu-repo/semantics/bachelorThesis
Issue Date: 18-Jun-2023
Publication license:  
Appears in Collections:Bachelor thesis, research projects, etc.

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