Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/40821
|LUDOLITERACY Informe sobre la alfabetización mediática en el juego digital. Experiencias en Europa
|The report presented below includes 18 significant experiences, projects, activities, investigations and policies existing in Europe related to media literacy in the context of video games (ludoliteracy). The ludoliteracy aims to enhance the and analytical, reflective and creative capabilities around the digital game. This is, overall, proposals that allow citizens (young or old, professional or user) and society in general become more aware of our own pleasures, have critical skills and creative competence in the specific field of digital games. The ultimate goal of the report is to provide recommendations in a socially and economically controversial field located at the head of the cultural industries but institutionally located in the margins of state and European education policies.
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