Please use this identifier to cite or link to this item:
http://hdl.handle.net/10609/45342
Title: | Rag Engine : Multi platform game engine |
Author: | Sánchez Luque, Iván |
Director: | Martí Girona, Oriol |
Tutor: | Soler, Josep |
Others: | Universitat Oberta de Catalunya |
Abstract: | This study is focused on the design and implementation of one game engine, made from scratch using some low-level libraries. The idea is to provide a thin framework on top of OpenGL/C++, to facilitate the development of multi-platform applications, while leaving the doors open for enhancements and access to low-level libraries, providing an excellent performance in terms of low CPU and GPU usage, memory footprint, and disk size, making possible to create applications that are performant even in the lower end mobile devices. |
Keywords: | game engine OpenGL C++ |
Document type: | info:eu-repo/semantics/bachelorThesis |
Issue Date: | Jan-2016 |
Publication license: | http://www.gnu.org/licenses/gpl.html http://www.gnu.org/licenses/gpl.html |
Appears in Collections: | Bachelor thesis, research projects, etc. |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
isanchezluTFC0116producte.zip | Codi Llibreria | 32,56 MB | ZIP | View/Open |
isanchezluTFC0116exemple_aplicacio.zip | Exemple d'aplicació de la llibreria | 16,47 MB | ZIP | View/Open |
isanchezluTFC0116memoria.pdf | Memoria principal del TFC | 1,74 MB | Adobe PDF | View/Open |
isanchezluTFC0116manual.pdf | Manual de referencia | 334,78 kB | Adobe PDF | View/Open |
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