Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/78268
Title: Games and simulation in higher education
Author: Juan, Angel A.  
Loch, Birgit
Daradoumis, Thanasis  
Ventura, Sebastian
Others: Universitat Oberta de Catalunya. Internet Interdisciplinary Institute (IN3)
La Trobe University
University of the Aegean
Universidad de Córdoba
Citation: Juan, A.A., Loch, B., Daradoumis, T. & Ventura, S. (2017). Games and simulation in higher education. International Journal of Educational Technology in Higher Education, 14(1), -. doi: 10.1186/s41239-017-0075-9
Abstract: The evolution of computer technologies, together with the increasing speed of Internet-based communications, has promoted the use of simulation software and serious games in higher education. These technological and methodological tools can significantly enrich the learning experience in almost any knowledge area. In particular, they will have a significant impact on how the learning process is performed in the so called Science, Technology, Engineering, and Mathematics (STEM) education. This thematic series brings together several articles related to the use of serious games and simulations in higher education.
Keywords: gamification
higher education
games simulation
DOI: 10.1186/s41239-017-0075-9
Document type: info:eu-repo/semantics/article
Version: info:eu-repo/semantics/publishedVersion
Issue Date: 9-Oct-2017
Publication license: https://creativecommons.org/licenses/by/4.0/  
Appears in Collections:Articles cientÍfics
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