Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/78270
Title: Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
Author: Malegiannaki, Irini
Daradoumis, Thanasis  
Others: University of the Aegean
Universitat Oberta de Catalunya (UOC)
Citation: Malegiannaki, I. & Daradoumis, T. (2017). Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review. Computers and Education, 108(), 1-10. doi: 10.1016/j.compedu.2017.01.007
Abstract: Integrating game-based approaches with learning constitutes a prevailing trend in education and training, applied in several domains, one of which is cultural heritage. The present paper attempts a literature review of such approaches developed in the cultural domain. It analyzes 34 games which intend to enable a physical or virtual interaction with a cultural place and its objects. The article focuses, first, on the game genres and game plots used to cope with cultural content and then it investigates the contexts of use in which games for culture are applied and the social relationships they create. Finally, given the need for a better understanding of games effectiveness for learning and training, we examine the reported outcomes of the reviewed games.
Keywords: teaching/learning strategies
interactive learning environments
literature review
spatial games for cultural heritage
DOI: 10.1016/j.compedu.2017.01.007
Document type: info:eu-repo/semantics/article
Version: info:eu-repo/semantics/submittedVersion
Issue Date: 23-Sep-2016
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
Appears in Collections:Articles cientÍfics
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