Please use this identifier to cite or link to this item: http://hdl.handle.net/10609/78505
Title: Experiencia de gamificación en secundaria en el aprendizaje de sistemas digitales
Other Titles: Gamification experience in secondary education on learning of digital systems
Author: Díez Rioja, Jesús Carlos
Baneres, David  
Serra, Montse  
Others: Universitat Oberta de Catalunya (UOC)
Institut Quatre Cantons
Citation: Díez Rioja, J.C., Bañeres, D. & Serra Vizern, M. (2017). Experiencia de gamificación en Secundaria en el Aprendizaje de Sistemas Digitales. Education in the Knowledge Society, 18(2), 85-105. doi: 10.14201/eks201718285105
Abstract: Games have always been used in order to motivate learning at early ages. Nevertheless, during teen years, playing games have often been stigmatized as a waste of time. Thus, the phenomenon of gamification has become recently a methodological trend with a relevant presence in the classroom. In this paper, an analysis of previous work in gamification is performed in primary and secondary education. Next, the experience carried out at a secondary school in Barcelona is described where a program has been implemented ad hoc to teach, in a playful way, contents of digital systems in the context of the Industrial Technology course in secondary school. The results of the experience and the students' opinion that have been positive are summarized in this paper.
Keywords: secondary education
gamification
electronic engineering
educational innovations
DOI: 10.14201/eks201718285105
Document type: info:eu-repo/semantics/article
Version: info:eu-repo/semantics/publishedVersion
Issue Date: 30-Jun-2017
Publication license: http://creativecommons.org/licenses/by-nc-nd/3.0/es/  
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