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http://hdl.handle.net/10609/105746
Title: | Cultura lúdica i pràctiques mediàtiques |
Other Titles: | Games culture and media practices |
Author: | Ardevol, Elisenda Roig, Antoni San Cornelio, Gemma Pagès Parra, Ruth Alsina, Pau |
Others: | Universitat Oberta de Catalunya (UOC) |
Citation: | Ardèvol, E., Roig, A., San Cornelio, G., Pagès Parra, R. & Alsina, P. (2007). Cultura lúdica i pràctiques mediàtiques. Digithum, (9), 1-10. doi: 10.7238/d.v0i9.518 |
Abstract: | Our aim in this article is to explore the relationship between videogames and other practices related to audiovisual media in everyday life; we are specifically interested in examining how far videogames, as a cultural form that combines audiovisual narrative with the fun of a game, may be useful in understanding broader cultural transformations in relation to cultural production in the new media context opened up by information and communication technologies. |
Keywords: | audiovisual culture game new media videogames |
DOI: | 10.7238/d.v0i9.518 |
Document type: | info:eu-repo/semantics/article |
Version: | info:eu-repo/semantics/publishedVersion |
Issue Date: | May-2019 |
Publication license: | http://creativecommons.org/licenses/by/3.0/es/ |
Appears in Collections: | 2007, n. 9 Articles cientÍfics |
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Ardevol_Artnodes_culturaludica.pdf | 738,35 kB | Adobe PDF | View/Open |
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